![]() ![]() We're an anti-crunch studio too, and this is built into our production approach for each project to protect the wellbeing of our employees. If you’d like to read a little more about the content discussed in today’s episode, you can check out our blog post.Īt Auroch we take mental health as seriously as physical health, supporting colleagues who need time off for their wellbeing, and accommodating for therapy and counselling sessions. Thanks for tuning in to an episode that’s close to our hearts (and brains) here at Auroch Digital. *content warning* mild discussion of struggling with mental health ![]() ![]() They describe the psychology behind art, music and colour within videogames, and why gaming can be so important for our mental health. Today we step into the Psychology of creating a video game, in a whistle stop tour led by our resident neuroscientist, Jess. ⭐Please do rate the podcast and spread the word! □️ Missed an Episode? Find our previous Seasons here □ Follow us on Facebook, Twitter, Instagram and LinkedIn □️ Check out our latest titles: □ Brewmaster and Warhammer 40,000: Boltgun □Sign up to our Newsletter to stay up to date with Auroch Digital If you want to see some of our porting work, you can check out Megaquarium and The Colonists on our website. If you’re a developer and want to chat to us about partnering with us on a porting project – get in touch! The games we port and publish are games we love to play and that we want to share with more gamers, and we do so in a fair way for us, the devs and the players at home. We talk about the process of working with indie devs to bring their game from PC to console platforms like Xbox, Nintendo and PlayStation, as well as mobile, or even taking a mobile game and bringing it to PC! Today we gather colleagues Hannah Corcoran, Freddie Jones, Toby Draper and Aaron Parsons together to share their experiences with one of our core pillars of work at Auroch Digital – game porting and publishing. ![]()
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