Soul Stealer: 450% Massive elemental damage to a foe Medium Normal Trium: Medium boost to weapon element i.e., the same element as the weapon. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Golden Advent II: When main weapon (MC only): Guaranteed Unaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. allies' ATK / 10% cut to weapon element i.e., the same element as the weapon. On the next turn, it'll have 0 turns remaining.īig Normal Tyranny: Big boost to weapon element i.e., the same element as the weapon. Warning! Does not work for Plain Damage! Applied during the attack phase. Down (Stackable) Debuff resistance is lowered (Stackable)Īll allies gain 30% DMG Cut Taking 30% less DMGĭuration: 0.5 turns Damage Cut reducing damage taken for all elements. Strength: 10% (Max: 30%) Base Accuracy: 100% Duration: 180 seconds, and Debuff Res. Strength: 10% (Max: 30%) Base Accuracy: 100% Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%) DEF is lowered (Stackable) Inflict 10% ATK Down (Stackable / Max: 30%) ATK is lowered (Stackable) Torment Stakes ++: Massive Dark damage to a foe. Six Dragons' Radiance: Emblem of the six colors in which the world is rendered. Six Pillars' Judgment: Emblem of the six orbs bent on destroying the singular pigment. Fediel's Eclipse: Boost to Dark allies' ATK 0.1% per turn per skill level (Max: 25%) Modifier: EX based on number of turns passed.
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